useState()
hook to create the coords
and isRippling
state variables. These are used for the pointer's coordinates and the animation state of the button respectively.useEffect()
hook to change the value of isRippling
every time the coords
state variable changes, starting the animation.setTimeout()
in the previous hook to clear the animation after it's done playing.useEffect()
hook to reset coords
whenever the isRippling
state variable is false.
onClick
event by updating the coords
state variable and calling the passed callback..ripple-button { border-radius: 4px; border: none; margin: 8px; padding: 14px 24px; background: #1976d2; color: #fff; overflow: hidden; position: relative; cursor: pointer; } .ripple-button > .ripple { width: 20px; height: 20px; position: absolute; background: #63a4ff; display: block; content: ""; border-radius: 9999px; opacity: 1; animation: 0.9s ease 1 forwards ripple-effect; } @keyframes ripple-effect { 0% { transform: scale(1); opacity: 1; } 50% { transform: scale(10); opacity: 0.375; } 100% { transform: scale(35); opacity: 0; } } .ripple-button > .content { position: relative; z-index: 2; }
const RippleButton = ({ children, onClick }) => {
const [coords, setCoords] = React.useState({ x: -1, y: -1 });
const [isRippling, setIsRippling] = React.useState(false);
React.useEffect(() => {
if (coords.x !== -1 && coords.y !== -1) {
setIsRippling(true);
setTimeout(() => setIsRippling(false), 300);
} else setIsRippling(false);
}, [coords]);
React.useEffect(() => {
if (!isRippling) setCoords({ x: -1, y: -1 });
}, [isRippling]);
return (
<button
className="ripple-button"
onClick={e => {
const rect = e.target.getBoundingClientRect();
setCoords({ x: e.clientX - rect.left, y: e.clientY - rect.top });
onClick && onClick(e);
}}
>
{isRippling ? (
<span
className="ripple"
style={{
left: coords.x,
top: coords.y
}}
/>
) : (
''
)}
<span className="content">{children}</span>
</button>
);
};
ReactDOM.render( <RippleButton onClick={e => console.log(e)}>Click me</RippleButton>, document.getElementById('root') );
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